Day 1

Concept

I want to make a game based on Nuclear Warning Architecture. Big spikes to try to warn future generations about the danger even if they can’t understand today’s languages and symbols. It’s super eerie.

image.png

image.png

Theme

‘Death is an opportunity’…. for who? Who would get an opportunity from someone dying in a nuclear waste field? Someone who wants to understand what this thing is people thousands of years ago built.

Story

“The company” is trying to figure out what the spikes are and if they can exploit it or the area for money. They send people to explore it (the player). The player explores, gets sick, and either dies and the cycle repeats, death being an opportunity for the company to learn but also extremely fucked up as they are scarfing people. Or the player escapes and breaks the cycle. Death should never be an opportunity in the real world.

The actual game

The player volunteers to explore the area, with the promise of money from ‘the company’ if they find anything. They explore while over the radio to one of the companies employees. They slowly get sick, the employee ignoring it, as they know that the goal is for the player to die. The player gets suspicious and desperate. They can choose to stay or try to escape. If they stay, they die, and the cycle continues with a new person, ‘the company’ learning a bit more about radioactivity from the players death. If they choose to escape, they whistle blow about ‘the companies’ actions, and the exploration stops.

To make this I need: